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plans within plans within plans

2009-12-01


As I was originally an industrial designer, I would analyze those games while I played them, trying to figure out what it was about the way the games were put together that made them enjoyable and made people want to play them again.

And basically, I concluded that this was born of the players being mad at themselves. So I would try to analyze how the game made players feel that way.
— Shigeru Miyamoto

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